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Loneliness & Social Isolation in People with Disability

Project Timeline

10 weeks

My Role

Design Strategist,

UX Designer

Tools

Figma, Keynote

InDesign, Imovies,

Miro.

Team

Sidhant Chopra & Ayusha Mehrotra

“ We live in a society bloated with data yet starved for wisdom. We're connected 24/7, yet anxiety, fear, depression and loneliness is at an all-time high. We must course-correct." -Elizabeth Lindsey

Trend Identification 

We identified current trends that are happening across the globe and narrowed down on our common trends that were focused on loneliness, accessibility, micro breaks, mental health and the need to create an inclusive society. 

1.0  Loneliness

Problem

A 2019 study showed that, “nearly half of Americans report sometimes or always feeling alone. Due to advancement in technology, the interaction between people is reducing everyday. his ease of technology has greatly impacted the social aspect of the society leading people to feel lonely. 

Audience 

Prioritise everyone, and bridge the gap between people who feel lonely and people who genuinely love organic interactions and value it in this tech based world.  

Opportunities

Change behaviour and inspire people to have healthy and positive interactions with each other so as to tackle the problem of loneliness with the help of games, events, apps (incase of distance). 

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2.0  Inclusion Opportunity

Problem

Unlike the majority of able-bodied people, people with disabilities must put a great deal of planning into every errand. Rather than assuming that locations can accommodate them, many have to assume they won’t and plan with this in mind. With depression rates being anywhere from 2 to 10 times higher in people with disabilities, social exclusion is often a serious contributing factor.

Audience 

People with disability 

Opportunities

Design for all will ramp up as universal design strategies are adopted by governments, institutes and brands alike. As consumer demand for all inclusive design grows, human diversity will be recognized and celebrated across a fuller spectrum.

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Secondary Research

We decided to research on loneliness and disability as separate topics.  We used brainstorming methods such as mind mapping to channelize our focus. Next, we decided to read articles from journals & magazines to form key facts that could form the basis of our research.

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Convergence Mapping

With a visualisation that shows these overlapping areas, we were able to find possible opportunity spaces which helped in moving forward with the project more efficiently.

Key Takeaways from Secondary Research

1

Loneliness is a cause of social isolation.

2

There is a decline in the U.S. household size leading to an increase in people living alone  by 10%.

3

Technology is a boon dealing with LONELINESS.

 How might we use design thinking to improve natural interactions between people with disabilities &

 the community around them to reduce the feeling of loneliness & social isolation ?

Primary Research

After doing our secondary research, we decided to understand the subject further by researching all sides of the spectrum to understand each viewpoint and have a more holistic approach to the research. We wanted to understand all aspects of the subject to help us understand the voice of all stakeholders involved and create holistic solutions. 

Categorization of the User Group

The disability spectrum is very vast and in order to understand the user group we decided to categorize it to get a better understanding of it. 

Types of Primary Research Conducted

Online Survey

We conducted an online survey to understand the stigma in regards to interaction with people with a disability.

Field Visit

We visited LIFE ( Living Independence for Everyone) to understand & observe our stakeholders closely.

Few important quotes from the interview :

Key Takeaways from Primary Research

1

 There is a serious lack of awareness about people with disabilities. 

2

People born with disabilities find it easier to adapt to life as compared to people who acquire a disability.

3

Immediate support system of family & friends from early stages of life shape the future attitude of the person with disability.

Affinity Mapping

Design Principles

Based on the research we created 7 design principles.

Personas

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Concept Ideation

We brainstormed on various ideas. Below are a few rough sketches :

Pre mortem & 6 Hats

We used the 6 hats approach and Pre-mortem methodology to poke holes in the directions to narrow down on one final solution. 

Final Concept

We Vibe 

The Solution

mobile application that helps eliminate loneliness and social isolation by promoting organic interactions among people with a disability and their closest connections.

The platform provides creative avenues to promote interactions digitally and physically, acting like a virtual support group.

This helps people who acquire disabilities to cope with their situation in a positive manner and makes their closest connections agents of positive change.

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The idea for the mobile application was inspired by people born with disabilities stressing the importance of a strong support system. Developing a strong support system after acquiring a disability later in life is extremely difficult, making coping with life even more so. This mobile application focusses on creating, retaining, and growing peer support networks for people who acquire a disability.The core idea of the app is to increase interaction and provide a motivated, strong support system to a person who acquired a disability.

The interaction is increased through different features of the app such as online games, hobbies and events, motivational podcasts, and mental health guidance.

Prototyping & User Testing

We developed a few medium fidelity screens to see the flow of the app.

Card Sorting

The mobile application was prototyped with people from different backgrounds. This helped us in understanding the user journey and make changes accordingly. We used the card sorting design analysis method for this.

The Final Product

User Feedback Video

© 2021 by Ayusha Mehrotra.

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